#pragma once

#define Status2CpPowerOpId 0x1001
#define GameStartRequestOpId 0x1002

#define StatusRequest2ApOpId 0x2001

#pragma pack(1)
typedef struct _OpStatus2CpPower_SetRequestNoReturn {
    uint16_t value;// Ap通知CP Power模块,Ap侧启动和resume完成(ApStatus);
} OpStatus2CpPower_SetRequestNoReturn;
#pragma pack()

#pragma pack(1)
typedef struct _OpGameStartRequest_SetRequestNoReturn {
    uint8_t value;// Ap通知CP 切换游戏模式(None);
} OpGameStartRequest_SetRequestNoReturn;
#pragma pack()

#pragma pack(1)
typedef struct _OpStatusRequest2Ap_Notify {
    uint8_t value;// CP通知AP电源状态,0：关机,1：休眠(None);
} OpStatusRequest2Ap_Notify;
#pragma pack()
